Pizza Spiele

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Pizza Spiele

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By playing a game, you can gain experience without messing up your daily work or getting engrossed in the technical details.

This is why we use games and simulations extensively in our trainings. While other Kanban games are usually focusing only on the mechanics of the board and on the flow in a pre-defined Kanban system, our Kanban Pizza Game teaches you how to get from an existing process to a Kanban system, how to visualize it and start modifying it.

We think that the idea of using paper pizza is great — everybody loves pizza, and everyone knows how a pizza is made at least in general terms.

If you want to understand what Kanban is and practice some Lean concepts in a safe environment outside of your daily work, then the Kanban Pizza Game is for you!

We start our Kanban trainings with this game, in order to introduce the whole method and its principles and practices in one tight package.

Software development teams and process development teams use this game to get acquainted with Kanban. The game has been designed for a half-day workshop.

Two hours is enough to cover the theory adequately and allow for reflecting and summarizing. Each team gets paper of different colors, scissors and other materials the full list of materials is at the bottom of this page.

They will cut, shape and tape these together to form pizza slices according to the given recipe. Kanban always starts where you are, from an existing process.

At the start of the game, we let the teams get to grips with the paper pieces and constraints by building as many pizza slices Hawaiian as possible.

Present a ready-made slice of Hawaiian pizza to the teams and explain what goes into the pizza: a slice of pizza base paper triangle , tomato sauce red marker , three slices of ham pink Post-Its and three slices of pineapple yellow Post-Its.

The tomato sauce covers the pizza bottom nicely and the toppings are carefully cut and distributed evenly across the pizza.

Show the oven plate and explain how it works. There can be a maximum of three pizza slices in the oven at one time.

Cooking time is at least 30 seconds. No adding or removing of slices while baking! Then ask the teams to produce as many pizzas as they can while trying to avoid waste i.

Next, explain the scoring system and let each team calculate their score. Collect the scores and write them down in a matrix teams vs.

At this point, you can also ask the teams to pick names for their pizzerias. Ask the teams to visualize the workflow and make the process explicit by introducing storage for production materials pizza bottoms, slices of ham, etc.

The teams can use the materials at hand, e. Ask the teams to limit their work in progress. Did they have materials piling up and becoming waste at the end of the round?

What would be a sensible WIP limit for that step and for the other steps? How about pizza quality? Did the teams cut corners perhaps literally?

Pizza bottoms should be the same size and well covered with tomato sauce, and the toppings should be nicely cut and distributed evenly.

Ask each team to bring forward their best pizza s. Then ask the room to choose the most beautiful specimen. Now run a new one round with your newly established Kanban system.

At the end of the round run a debrief and count the points. When you have presented the extensions to the game and answered any questions the teams may have, allow the teams five minutes to discuss and extend their system to account for Pizza Rucola and the orders.

Allow the teams some minutes to discuss and improve their system. Tell them to play around with the workflow and try different WIP limits.

Ask the teams to look back on the game, draw the flow on a flipchart or whiteboard including WIP limits and make it look nice using paper materials and pizzas produced during the game.

With the physical production of the Pizza, the workflow is always present, and by drawing the workflow we create a model that we can use for reflecting on the current process.

Remember: all models are wrong, but some are useful. The workflow is a simplification and can never match reality perfectly, but it allows us to study and understand our work.

Note that the workflow can be represented in multiple ways. The fact that some pizzas go into the oven with toppings and some without can be described using tags, swimlanes, non-linear workflows, directed networks, cadences alternating between Hawaii and rucola in the oven or a number of other methods.

Over the course of the game, each team created a workflow that made sense in their own context of people, resources and bottlenecks.

Throughout the game, the built-in bottlenecks caused queues to pile up. This is intentional.

During the game, the teams introduced limits on the work in progress WIP to make sure that they produce the right things and to avoid losing points for unused materials.

The participants experienced that WiP limits are more than simple limitations: they drive and change the behavior of people.

People tend to interact more on the overall production, communicate more and help each other when needed. Kanban works best when work is flowing nicely through the system.

Normally you would increase the flow by measuring and minimizing the lead time. Unfortunately, this takes too much time away from the facilitator, and so in the Pizza Game, we use a scoring system that is set up to penalize inventory and trigger similar flow-optimizing behavior.

In the first rounds of the game, there is a tendency to prepare small stockpiles of materials in advance. In later rounds, the team learns to keep inventory down and maintain flow by tightening the WIP limits.

Measuring the flow in the Pizza Game can be very instructive, but you will need a co-facilitator to do this.

After the first round, each team documented their workflow by marking it on the table. Any changes to the system were made immediately on the table.

We also set a common quality standard by selecting a Reference Pizza. How did this help the work? How about roles? Did people have clear roles?

How did they appear? What did we collect feedback on? Ask the teams to think for a moment about what kinds of feedback loops there were in the game, and write these on post-its.

You can either collect all post-its on a board or ask people to give examples. During the debrief, ask them what would have happened without each specific type of feedback.

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Please take a moment to check it out here. Tee-off in this fantastic free golf game for real courses, real-time multiplayer duels, tournaments and our unique Golf Royale mode!

As Slime Pizza's delivery boy, your ship crash lands and all the pizzas have been scattered! Collect all the pizza you can, but beware the watchful eye of the planet's patrol officer!

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Pizza Spiele

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Ask the teams to look back on the game, draw the flow on a flipchart or whiteboard including WIP limits and make it look nice using paper materials and pizzas produced during the game. Then ask the room to choose the most beautiful specimen. Kanban always starts where you are, from an existing process. Für Links auf dieser Seite erhält Spielaffe ggf. Play Now! Leadership Book. Papa's Pizzeria was developed by Flipline Studios. Two hours is enough to cover the article source adequately and allow for reflecting and summarizing. Pizza Spiele

How did they appear? What did we collect feedback on? Ask the teams to think for a moment about what kinds of feedback loops there were in the game, and write these on post-its.

You can either collect all post-its on a board or ask people to give examples. During the debrief, ask them what would have happened without each specific type of feedback.

The game consisted of four rounds, with time for inspecting and adapting in between. Who did the inspecting and adapting?

What information was it based on? What did people in the tables talk about during pizza production? Yes, you are supposed to do exactly that.

The unused slices of ham, pineapple, rocket salad and pizza bottoms on the table will of course give you negative points at the end of each round.

If the team knows how much time is left, they will start ramping down the process ahead of time, in order to minimize waste.

While minimizing waste is good, we want the teams to do it while work is still going on. In practice, something between five and seven minutes seems to be fine.

Instead they learn that they can complain about the bottleneck and have it magically removed. It takes a bit of time before the system resettles and the new bottleneck emerges.

All teams are different and lack of visible pressure is not necessarily bad. Observe what is happening and gently strengthen good behavior and suppress unwanted behavior.

That said, if you feel that the teams are not doing their best, try to create a bit more competition between teams. You could also ask the teams to measure and improve the lead time.

Make it visible, make it explicit. Point out the quality difference to all teams and ask them to agree on the quality level.

They could for example nominate a joint QA person to examine and accept pizza deliveries, or draft a Definition of Done, or make a Standard Reference Pizza.

Teams quickly figure out that scissors are a bottleneck, and some proceed to rip toppings by hand. The game already contains two simple but slightly different workflows, introduced one at a time, and this is fully sufficient to bring out all the Kanban practices.

Yes, measuring and plotting the lead time can be very interesting and constructive. If you want to do this, keep a visible timer running throughout the whole game.

Ask each team to note the PMT time stamps for accepting and delivering orders on their order cards. They will then have to calculate the number of seconds needed for each delivery, and calculate the average either for a all delivered orders or for b all delivered pizzas.

Then sum up the numbers, calculate the average, and convert back to minutes and seconds. Please remember that the Kanban Pizza Game is first and foremost a learning experience and a teaching tool.

Keep the game tight and focused on the learning objectives in your intended way. Would you like to get professional help introducing Kanban and playing the game?

Read more. When and how to use the Kanban Pizza Game If you want to understand what Kanban is and practice some Lean concepts in a safe environment outside of your daily work, then the Kanban Pizza Game is for you!

Learning Objectives What are the goals of the game from a training perspective? Create an implicit process Kanban always starts where you are, from an existing process.

Second round with established Kanban system Now run a new one round with your newly established Kanban system.

Pizza Rucola contains only tomato sauce and seven pieces of rocket salad green Post-Its. Orders can contain several pizzas of two different kinds, and the team gets points only when the whole order is fulfilled and delivered.

Establish a central place where teams can pick up new orders and deliver fulfilled orders. Teams can pull several orders at once, but not so many that it affects other teams.

Run the third round. Debrief, measure the points. Fourth and final round Allow the teams some minutes to discuss and improve their system.

Run the fourth round. Visualize the workflow With the physical production of the Pizza, the workflow is always present, and by drawing the workflow we create a model that we can use for reflecting on the current process.

Limit WIP Throughout the game, the built-in bottlenecks caused queues to pile up. Manage flow Kanban works best when work is flowing nicely through the system.

Make process policies explicit After the first round, each team documented their workflow by marking it on the table.

Implement feedback loops What did we collect feedback on? Improve collaboratively and experimentally The game consisted of four rounds, with time for inspecting and adapting in between.

Other things worth considering: The physical environment: Did the original table arrangement affect the initial workflow? The way the workflow evolved?

Group dynamics: How did the different team members participate in design of the workflow? Questions, Answers, Tips and Tricks Can we take unused raw materials and use them in the next round?

The team asks for an extra oven, should I give it to them? The game is too slow, the teams need more pressure to get things done.

Some teams are working too fast and making ugly pizzas. How should I approach that? I want to introduce more pizza recipes, can I do that?

Can I measure the lead time anyway? Variations and extensions? Respect the Creative Common License! We wish you fun. About agile42 agile42 equips growth-oriented leaders with the tools they need every day and more importantly, with an awareness of the importance of a change mindset, for themselves and for their organization.

Twitter Follow agile Pay attention to the details of each order. They include information about the toppings, cooking time, and how your customers prefer you to cut their pizza.

At the topping station, you can choose condiments to put on the pizza. Check the order to see what your customers want on their pizza.

Take your pizza to the baking station. Keep an eye on the timer as your customers have a preferred cooking time.

Try to meet all the requirements to earn bigger tips and more points. There are lots of customers with different tastes.

Can you keep them all satisfied? The first game of the series, Papa's Pizzeria combines the management and cooking genres with addictive and entertaining gameplay.

Do you enjoy being a chef? Check out the other Papa's Games in our collection! Papa's Pizzeria was developed by Flipline Studios.

We charge advertisers instead of our audience. Please whitelist our site to show your support for kizi. Papa's Pizzeria. Papa's Pizzeria You need to have Flash enabled on your browser.

Flash is a multimedia platform designed to display animations, browser games, videos and rich internet applications. Play Now! Papa's Donuteria.

Dynamons World. Papa's Hot Doggeria. Super Mechs. Papa's Sushiria. Papa's Scooperia. Min Hero. Developer Papa's Pizzeria was developed by Flipline Studios.

Entertaining gameplay Controls Use your mouse to play the game.

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